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AI Insights · Timothy · October 2021

Top 5 Paid Games in Oceania for Q3 2021

In Q3 2021, the top 5 paid games in Oceania saw varied performance in weekly downloads, revenue, and active users, with notable trends for each game.

Top 5 Paid Games in Oceania for Q3 2021

In Q3 2021, the top 5 paid games in Oceania showcased diverse performance metrics across weekly downloads, revenue, and active users on a unified platform. Here's a closer look at how each game fared during this period.

Geometry Dash Lite experienced fluctuations in weekly downloads, starting strong with over 12K in late June but dropping to around 7.3K by early September. Revenue showed a steady decline from $1.8K to approximately $1.4K. The game's active users remained relatively stable, hovering around 130K to 140K throughout the quarter.

Minecraft maintained a consistent weekly revenue, peaking at $160K at the beginning of the quarter and stabilizing around $126K by the end. Downloads were steady, with slight variations between 6K and 7K. Active users saw a gradual decline from 394K to around 344K.

Solitaire showed an upward trend in weekly revenue, starting at $1K and peaking at $2.1K by mid-September. Weekly downloads varied, with a high of 7.8K in late June and a low of around 5.2K in early September. The active user base remained robust, averaging around 600K throughout the quarter.

Cut the Rope had variable weekly downloads, starting at 6.4K and ending at approximately 4.9K. Revenue remained relatively low, fluctuating between $500 and $800. Active users showed a slight decline, averaging around 9K throughout the quarter.

Spider Solitaire: Card Game experienced moderate weekly downloads, ranging from 4.2K to 3K. Revenue varied, peaking at $933 in mid-August and stabilizing around $746 by late September. Active users remained steady, averaging around 68K throughout the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021